You can still play this game forever it’ll just get repetitive slightly sooner. It’s true that, with 30 main monsters, the base content is a little slighter than other Monster Hunter games, and the end game isn’t altogether as satisfying. I only managed to put in around 40 hours before deadline time, though, and I’ve tripled that since, so allow me to expand a little on where Monster Hunter World took me from there. I’ll point you to my review if you’re unfamiliar with the game or series. But if you mostly or only play games on PC, you should absolutely check out Monster Hunter World because it’s one of 2018’s very best games so far. If you’ve already invested hundreds of hours into Monster Hunter World on console, you probably don’t need to start from scratch on PC. (Granted, the comparison is particularly stark because you should really be playing Monster Hunter with a controller, even on PC.) It’s a very different situation to the last delayed console-to-PC port I found myself waiting for, Destiny 2, which looked, ran, and played so much better than the PS4 version that it was practically a whole new game. The PC version does give me a strong boost in performance, then, but it doesn’t look much better beyond the bump in resolution - assets and effects are almost identical to my eye.
#MONSTER HUNTER WORLD PC VS PS4 PRO 1080P#
On console, I mostly played Monster Hunter World on a PS4 Pro in its 1080p performance-priority mode, which still doesn’t manage to hit 60 fps. I’d just be cautious about running this game on lower-end systems.
![monster hunter world pc vs ps4 pro monster hunter world pc vs ps4 pro](https://sm.ign.com/t/ign_me/video/m/monster-hu/monster-hunter-world-graphics-comparison-xbox-one-x-vs-ps4-p_361a.1280.png)
![monster hunter world pc vs ps4 pro monster hunter world pc vs ps4 pro](https://m.media-amazon.com/images/I/71IbzkLxaZL._SL1500_.jpg)
The situation appears to have been alleviated somewhat in the run-up to release through a combination of patches and Nvidia driver updates. On my PC, which is based around an i5-6600K with a GTX 1080 and 16GB of RAM, I could generally sustain 60 frames per second at 1440p, but I’d sometimes run into stuttering and strange bugs. Monster Hunter World review: king of beasts